AI Insights · Timothy · October 2021
Top 5 2D Anime Games in Oman: Q3 2021 Performance Analysis
Discover the performance trends of the top 5 2D Anime Games on a unified platform in Oman during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 2D Anime Games on a unified platform in Oman showed varying performance trends in weekly downloads, revenue, and active users. Data sourced from Sensor Tower provides detailed insights.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw weekly revenue fluctuate, peaking at approximately $887 in mid-July and experiencing a low of $199 at the end of September. Downloads ranged from 66 to 209 weekly, with a notable peak in mid-July. Active users started at 1.6K in late June, peaking at 1.7K in mid-July before settling around 1.4K by the end of September.
Obey Me! Anime Otome Sim Game by NTT SOLMARE CORPORATION showed a significant increase in revenue, reaching $451 in early August and fluctuating around $188 by the end of September. Weekly downloads remained relatively low, peaking at 49 in late June. Active users consistently hovered around the 120-140 range throughout the quarter.
AFK Arena from LilithGames experienced a varied revenue trend, starting at $159 in late June and peaking at $279 in mid-July, with a low of $90 in early September. Downloads ranged from 42 to 167, with a notable increase in late September. Active users saw a steady rise from 658 in late June to 757 by the end of September.
Yu-Gi-Oh! Duel Links by KONAMI had a revenue peak of $359 in late June, with a drop to $92 in early September. Weekly downloads peaked at 93 in late June and dropped to 10 in mid-September, recovering slightly to 71 by the end of the quarter. Active users started at 833 in late June, decreasing to 414 in mid-September, and recovering to 674 by the end of September.
Mobile Legends: Adventure from Moonton saw revenue peaking at $331 in late September, with a low of $29 in late June. Downloads showed a peak of 139 in early September. Active users increased steadily from 406 in late June to 528 by early September, then fluctuating around 468 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.